﻿;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SURRENDER #2 (Force the surrender of a country on a given date)
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;
; USAGE:
;
; Basic structure for a surrender event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Surrendering country's ID
; #RECIPIENT_ID= Recipient country ID (country that will receive control of the territory of COUNTRY ID upon surrender)
; #ARMISTICE= Will this be an armistice event rather than a full surrender? (values range [0, 1]; False=0; True=1; True_and_have_Minor_switch_sides=2)
; #REMOVE= Remove units when there is an armistice? (values range [0, 3]; None=0; Land=1; Naval=2; All=3)
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using AND logic.
;
; Use the reference values provided for #COUNTRY_ID and #RECIPIENT_ID and not the country names.
; Use the reference values provided for POLITICAL ALIGNMENT and not names.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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;REMOVE1942
;
{
#NAME= DE 403 - British And Soviet Forces Launch Operation Countenance (Historical)
#POPUP= <<TAG_1>>
#IMAGE= operationcountenance.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 403[1]
#COUNTRY_ID= 82
#RECIPIENT_ID= 116
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1941/08/26
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
;
{
#NAME= DE 198 - British And Soviet Forces Launch Operation Countenance (Historical)
#POPUP= <<TAG_1>>
#IMAGE= operationcountenance.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 198[1]
#COUNTRY_ID= 82
#RECIPIENT_ID= 116
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1941/08/26
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
;
{
#NAME= DE 601 - German Forces Move Into Denmark
#POPUP= <<TAG_2>> 
#IMAGE= jutland.png
#SOUND= hq_movement1.ogg, hq_movement2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 601[1]
#LEVEL= 0
#COUNTRY_ID= 31
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1940/04/03
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Denmark polically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 31 [0] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 618 - Admiral Horthy Takes Hungary Into The Allied Camp
#POPUP= <<TAG_3>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 618[0]
#LEVEL= 0
#COUNTRY_ID= 52
#RECIPIENT_ID= 52
#ARMISTICE= 2
#REMOVE= 1
#TRIGGER= 25
#DATE= 1943/01/01
; Set variable conditions:
; 1st Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; 2 Allied units are within 6 hexes of Budapest
#CONDITION_POSITION= 184,88 [6,6] [2,2] [2] [0]
}

;REMOVE1940
;
{
#NAME= DE 643 - Norway Surrenders To Germany (100%)
#POPUP= <<TAG_4>>
#IMAGE= norway_1.png, norway_2.png
#SOUND= war1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[1,50]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 78
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1940/04/03
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Norway polically aligned with Axis (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 78 [1] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
;
{
#NAME= DE 643 - Norway Surrenders To Germany (100%)
#POPUP= <<TAG_4>>
#IMAGE= norway_1.png, norway_2.png
#SOUND= war1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[51,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 78
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1940/04/25
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Norway polically aligned with Axis (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 78 [1] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
;
{
#NAME= DE 644 - Norway Surrenders To Germany (100%)
#POPUP= <<TAG_4>>
#IMAGE= norway_1.png, norway_2.png
#SOUND= war1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[1,50]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 78
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1940/04/03
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 1st Line - Norway politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 78 [2] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
;
{
#NAME= DE 644 - Norway Surrenders To Germany (100%)
#POPUP= <<TAG_4>>
#IMAGE= norway_1.png, norway_2.png
#SOUND= war1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[51,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 78
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1940/04/25
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 1st Line - Norway politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 78 [2] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 674 Italy Surrenders - Germany Seizes Italian Territory
#POPUP= <<TAG_5>> 
#IMAGE= operationaxis.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 674[1]
#LEVEL= 0
#COUNTRY_ID= 59
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1939/09/01
; Set variable conditions:
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 3 German units within 15 hexes of Rome
#CONDITION_POSITION= 171,101 [15,15] [3,3] [1] [45]
}

{
#NAME= DE 371 Italy Surrenders (Italy -> USA) (100%)
#POPUP= <<TAG_12>>
#IMAGE=
#SOUND= italy_surrender.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 371[1]
#COUNTRY_ID= 59
#RECIPIENT_ID= 115
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1939/09/01
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
; 2nd Line - Italy polically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 1st Line - No German unit in Rome
#CONDITION_POSITION= 171,101 [0,0] [0,0] [1] [45]
}

{
#NAME= DE 664 - King Michael Takes Romania Into The Allied Camp
#POPUP= <<TAG_6>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 664[1]
#LEVEL= 0
#COUNTRY_ID= 93
#RECIPIENT_ID= 93
#ARMISTICE= 2
#REMOVE= 1
#TRIGGER= 100
#DATE= 1943/01/01
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; No German units within 2 hexes of Bucharest
#CONDITION_POSITION= 198,95 [2,2] [0,0] [1] [45]
}

{
#NAME= DE 665 - The Fatherland Front Overthrows The Government And Bulgaria Joins The Allies
#POPUP= <<TAG_7>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 665[1]
#LEVEL= 0
#COUNTRY_ID= 19
#RECIPIENT_ID= 19
#ARMISTICE= 2
#REMOVE= 1
#TRIGGER= 100
#DATE= 1943/01/01
; Set variable conditions:
; 1st Line - Bulgaria politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; No German units within 2 hexes of Sofia
#CONDITION_POSITION= 192,100 [2,2] [0,0] [1] [45]
}

{
#NAME= DE 619 - Finland Signs An Armistice With The USSR And Withdraws From The War
#POPUP= <<TAG_8>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 619[0]
#LEVEL= 0
#COUNTRY_ID= 39
#RECIPIENT_ID= 39
#ARMISTICE= 1
#REMOVE= 0
#TRIGGER= 100
#DATE= 1940/01/01
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
;
{
#NAME= DE 637 - Germany Occupies Vichy France (Historical)
#POPUP= <<TAG_9>>
#IMAGE= germanyoccupyvichy.png
#SOUND= transport_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 637[1]
#COUNTRY_ID= 118
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1940/01/01
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
;
{
#NAME= DE 638 - Germany Occupies Vichy France (Historical)
#POPUP= <<TAG_9>>
#IMAGE= germanyoccupyvichy.png
#SOUND= transport_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 638[1]
#COUNTRY_ID= 118
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1940/01/01
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
;
{
#NAME= DE 639 - Germany Occupies Tunisia
#POPUP= <<TAG_10>>
#IMAGE= germanyoccupytunisia.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 639[1]
#COUNTRY_ID= 110
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1940/01/01
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
;
{
#NAME= DE 640 - Germany Occupies Tunisia
#POPUP= <<TAG_11>>
#IMAGE= germanyoccupytunisia.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 640[1]
#COUNTRY_ID= 110
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1940/01/01
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
;
; Italy Surrenders
; Historical date of event was 1943/09/08
; Sounds - BBC Archive
{
#NAME= ALLIED AI: Italy Surrenders (Italy -> USA) (50%)
#POPUP= <<TAG_12>>
#IMAGE=
#SOUND= italy_surrender.ogg
#FLAG= 0
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#RECIPIENT_ID= 115
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 50
#DATE= 1943/09/08
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
; 2nd Line - Italy polically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 1st Line - No German units in Rome
#CONDITION_POSITION= 171,101 [0,0] [0,0] [1] [45]
}

;REMOVE1941
;
; UK Invades Iraq
; Historical date of event was 1941/04/18
; Germany sends a mission to support the Iraqis
{
#NAME= DE 624 - UK Invades Iraq In Response To Pro-Axis Coup (Variable)
#POPUP= <<TAG_13>>
#IMAGE= ukoccupyiraq.png
#SOUND= battle2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 171[1]
#LEVEL= 0
#COUNTRY_ID= 56
#RECIPIENT_ID= 112
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 25
#DATE= 1939/09/01
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Iraq politically Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 56 [1] [100] [0]
; Allies within range of Baghdad
#CONDITION_POSITION= 234,120 [1,1] [2,2] [2] [0]
}

;REMOVE1941
;
; UK Invades Iraq
; Historical date of event was 1941/04/18
; Germany does not send a mission to support the Iraqis
{
#NAME= DE 624 - UK Invades Iraq In Response To Pro-Axis Coup (Variable)
#POPUP= <<TAG_13>>
#IMAGE= ukoccupyiraq.png
#SOUND= battle2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 172[0]
#LEVEL= 0
#COUNTRY_ID= 56
#RECIPIENT_ID= 112
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 75
#DATE= 1939/09/01
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Iraq politically Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 56 [1] [100] [0]
; Allies within range of Baghdad
#CONDITION_POSITION= 234,120 [1,1] [2,2] [2] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Allied AI Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1941
;
; British and Free French Forces Occupy Syria
; Historical date of event was 1941/06/08
{
#NAME= ALLIED AI: British and Free French Forces Occupy Syria (25%)
#POPUP= <<TAG_14>>
#IMAGE= ukoccupysyria.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 0
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 105
#RECIPIENT_ID= 112
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 25
#DATE= 1941/06/08
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Syria politically neutral and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 105 [0] [0] [0]
; Allies control Alexandria
#CONDITION_POSITION= 206,124 [0,0] [1,1] [2] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Axis AI Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

;REMOVE1941
;
{
#NAME= AXIS AI: Germany Occupies Luxembourg (100%)
#POPUP= <<TAG_15>>
#IMAGE=
#SOUND= transport_movement.ogg
#FLAG= 0
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 65
#RECIPIENT_ID= 45
#ARMISTICE= 0
#REMOVE= 3
#TRIGGER= 100
#DATE= 1939/09/01
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - France polically aligned with Allies and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 10 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}